Shoveler 

(Perlenspiel)


     In this game you shovel snow for money as quickly as fast as you can. The money you make by shoveling can also be spent on buying upgrades to clear out more snow. The goal is to clear out all of the snow or as much as you can within the time limit. The final score is how much money you earned with bonuses for how many level sections were cleared and how much remaining time was left.

     Shoveler was my largest project in Perlenspiel. It was made for my final assignment in the Game Design 2 class. I wanted to create a game that pushed the limitations of the engine and fully utilize everything I had learned about it from my previous assignments. I made a persistent map that spanned across thirteen screens, a simple method of creating the particular blocks on them, player behavior, and economy.

     The game's scoring system testes the player's money, time, and knowledge of the map. Players have to strike a balance between time and money to get higher scores. Do you not buy any tools, rush for hidden coins to buy the best, or something in-between?